CSU's Bachelor of Computer Science (Games Technology) is designed to develop high level skills in technical games programming and train students to be software engineers with knowledge in computer graphics design and digital entertainment technology.
Games technology is at the forefront of computer science development. This exciting degree was the first undergraduate course in Australia to specialise in games technology and represents a new direction in specialist training. Students will gain knowledge of human / computer interaction, software development and implementation and hardware design concepts. Students may choose the industry placement program and gain exposure to industry leaders in games technology.
The course has been designed with a significant input from international and national games industry leaders. Subjects are taught with a significant practical component that is underpinned by the necessary theoretical foundations. Course themes include:
Students may complete up to 64 points of industrial practice by working with an industry partner on some games related software or by staying on campus and working on individual projects. Normally the industrial practice would constitute part of the student's fourth year of the course (made up of ITC318 and ITC319), however, students have the option of accumulating the practical experience in smaller components mixed with extra subjects. A suite of industrial practice subjects with differing point values have been created to allow for flexibility:
ITC118 Industrial Practice 1 (8 points)
ITC119 Industrial Practice 2 (8 points)
ITC219 Industrial Practice 3 (16 points)
ITC318 Industrial Practice 4 (32 points)
ITC319 Industrial Practice 5 (32 points)
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Find out where this course can take you
The course consists three principal components in the first three years: a core of 15 subjects (120 points), a games technology specialisation of 8 subjects (64 points) and one free elective (8 points). The fourth year is an industrial experience component for the pass degree and an honours program for the Honours degree.
More information about the course structure
Applicants must achieve an ATAR of 80 and above (inclusive of the Regional Bonus) to be eligible to receive the scholarship.To graduate, students must satisfactorily complete 256 points, comprising 192 points of academic subjects and 64 points of industrial experience. For students in the Honours stream, determination of the grade of Honours will depend on coursework performance in year four of the course, as well as performance in the research project.
For each 8 point subject at CSU, students should normally expect to spend between 140-160 hours engaged in the specified learning and assessment activities (such as attending lectures or residential schools, assigned readings, tutorial assistance, individual or group research/study, forum activity, workplace learning, assignments or examinations). The student workload for some subjects may vary from these norms as a result of approved course design.
Students will be assessed on the basis of completed assignments, examinations, workplace learning, or other methods as outlined in specific subject outlines.
Where applicable, students are responsible for travel and accommodation costs involved in workplace learning experiences, or attending residential schools (distance education students).
Expectations relating to academic, workplace learning, time and cost requirements for specific subjects are provided in the subject outlines and in course materials.
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The minimum full-time duration for this course is eight sessions.
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Call us on 1800 334 733, (International +61 2 6338 6077)
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