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ITC108 Games 1 - Games Design (8)

CSU Discipline Area: Computing (COMPU)

Duration: One session

Abstract:

This subject addresses the fundamental ideas behind the design of electronic and non-electronic games. It touches on relevant formal fields like systems theory, cybernetics and game theory. Game Design also includes basic interactive design, including interface design, information design and human computer interaction.

Perhaps most important for Game Design is a detailed study of how games function to create experiences, including rule design, play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total game experience. More practical aspects of Game Design such as game design documentation and playtesting are also covered.

+ Subject Availability Modes and Locations

Session 1
Internal Bathurst
Distance Bathurst

Continuing students should consult the SAL for current offering details: ITC108

Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Enrolment restrictions:

Not available to students who have completed ITC467 .

Objectives:

Upon successful completion of this subject, students should:

Syllabus:

The subject will cover the following topics:

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The information contained in the 2013 CSU Handbook was accurate at the date of publication: 24 April 2013. The University reserves the right to vary the information at any time without notice.