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ITC320 Advanced Graphics for Games (8)

CSU Discipline Area: Computing (COMPU)

Duration: One session

Abstract:

This subject presents advanced graphics topics relevant to game programming. Specifically it presents the use of programmable shaders to implement lighting, texturing and other visual effects, and 3D animation through the use of hierarchical mesh models and skeletal animation.

+ Subject Availability Modes and Locations

Session 1
Internal Bathurst
Distance Bathurst

Continuing students should consult the SAL for current offering details: ITC320

Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Assumed Knowledge:

ITC363

Objectives:

Upon successful completion of this subject, students should:

. be able to use a programmable shader to implement lighting of 3D models
. be able to use a programmable shader to implement texturing of 3D models
. be able to blend lighting and textures on 3D models
. be able to implement reflections and shadows
. be able to create an animate a hiearchical mesh using skeletal animation
. be able to blend vertices of a skinned mesh
. be able to interpolate between animations
. be able to select objects within a 3D scene

Syllabus:

The subject will cover the following topics:

. programmable shaders . ambient, directional, and spot lighting . texturing . multitexturing and transparency . reflections and shadowing . hierarchical meshes and skeletal animation . vertex blending for skinned meshes . animation interpolation and blending . object selection

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The information contained in the 2013 CSU Handbook was accurate at the date of publication: 24 April 2013. The University reserves the right to vary the information at any time without notice.