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ITC108 Games 1 - Games Design (8)

Abstract

This subject addresses the fundamental ideas behind the design of electronic and non-electronic games. It touches on formal fields like systems theory and game theory. Game design also includes basic interactive design, including interface design, information design and human computer interaction. Perhaps most important for game design is a detailed study of how games function to create experiences. This includes examining how rule design, play mechanics, game balancing, and social game interaction integrate with visual, audio, tactile and textual elements into the total game experience. More practical aspects of game design such as game design documentation and playtesting are also covered.

+ Subject Availability Modes and Location

Session 2
InternalBathurst Campus
DistanceBathurst Campus
Continuing students should consult the SAL for current offering details: ITC108
Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject information

Duration Grading System School:
One sessionHD/FLSchool of Computing and Mathematics

Enrolment restrictions

Not available to students who have completed ITC467.
Incompatible subject(s)Related subject(s)
ITC467 ITC467 Similar concepts covered in both subjects

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to explain the nature, significance of play and factors involved in making a game fun;
  • be able to identify and describe the fundamental characteristics, basic components and structure of games;
  • be able to explain the notion of gameplay, flow and the role of narrative in games;
  • be able to explain the system dynamics of a game;
  • be able to articulate a game concept in a game design document and construct a playable prototype from the game design document;
  • be able to explain the notion of game balance and describe the processes and roles involve in creating a digital game;
  • be able to describe the broad history of the digital game industry and identify some of the major technological events affecting the digital game industry;
  • be able to apply knowledge of the basic principles of game design to analyse, discuss, and evaluate existing games;
  • be able to integrate knowledge of the basic principles of game design to propose and design an original game.

Syllabus

The subject will cover the following topics:
  • The nature of play.
  • The nature of games and gameplay.
  • The role of formal elements in games.
  • The role of narrative in games.
  • The role of system dynamics in games.
  • Appropriate methods to conceptualise and prototype a game.
  • The importance of playtesting.
  • Functionality, completeness and balance.
  • The design and production process.
  • Game world and level design basics.
  • History and structure of the digital game industry.

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The information contained in the 2015 CSU Handbook was accurate at the date of publication: 01 October 2015. The University reserves the right to vary the information at any time without notice.