CONTACT CSU

ITC363 Computer Graphics (8)

Abstract

In this subject students learn how to write interactive computer graphics programs using standard graphics library. An understanding of the graphics system architecture provides a sound basis for application program design. Students study how to model objects in 2D and 3D, and how to transform and project them for viewing. Algorithms for clipping, rasterisation, hidden-surface removal and antialiasing are covered, as well as the representation of curves and surfaces.

+ Subject Availability Modes and Location

Session 2
InternalBathurst Campus
DistanceBathurst Campus
Continuing students should consult the SAL for current offering details: ITC363
Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject information

Duration Grading System School:
One sessionHD/FLSchool of Computing and Mathematics

Assumed Knowledge

Mathematical background at the level of MTH129
Programming background at the level of ITC322

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to interpret and assess the features and operations of a graphics system;
  • be able to write well-designed interactive graphics programs, using standard graphics library, which may include 2D objects, 3D objects, basic animation and arbitrary projection points;
  • be able to describe, implement and analyse data structures and algorithms for modelling objects in 2D and 3D;
  • be able to describe, implement and analyse data structures and algorithms for transforming and projecting objects for viewing in 2D and 3D;
  • be able to describe, explain and analyse algorithms for common graphics system processing operations.

Syllabus

The subject will cover the following topics:
  • Overview of computer graphics systems.
  • Simple 2D graphics programming.
  • User interaction and 3D graphics programming.
  • Modelling objects.
  • Transforming objects.
  • Viewing with parallel projections.
  • Viewing with perspective projections.
  • Clipping.
  • Rasterisation, hidden-surface removal and antialiasing.
  • Curves and surfaces.

Back

The information contained in the 2015 CSU Handbook was accurate at the date of publication: 01 October 2015. The University reserves the right to vary the information at any time without notice.