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ITC467 Games 1 PG (8)

Abstract

This subject addresses the fundamental ideas behind the design of electronic and non-electronic games. It touches on relevant formal fields like systems theory, cybernetics and game theory. Game Design also includes basic interactive design including interface design, information design and human computer interaction. Perhaps most important for Game Design is a detailed study of how games function to create
experiences including rule design, play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total game experience. More practical aspects of Game Design, such as game design documentation and playtesting, are also covered.

+ Subject Availability Modes and Location

Continuing students should consult the SAL for current offering details prior to contacting their course coordinator: ITC467
Where differences exist between the handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject information

Duration Grading System School:
One sessionHD/FLSchool of Computing and Mathematics

Enrolment restrictions

Not available to students who have completed ITC108
Incompatible subject(s)
ITC108

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to explain the nature and significance of play
  • be able to identify and describe the fundamental characteristics of games
  • be able to identify and describe the basic components and structure of games
  • be able to identify and explain the factors involved in making a game fun
  • be able to explain the notion of gameplay
  • be able to explain the role of narrative in games
  • be able to explain the role and importance of the human interface in digital games
  • be able to articulate a game concept in a game design document
  • be able to specify the core mechanics for a game in a game design document
  • be able to explain the notion of game balance
  • be able to describe and explain the processes and roles involves in creating a digital game
  • be able to identify some of the major technological events affecting the digital game industry
  • be able to describe the broad history of the digital game industry

Syllabus

The subject will cover the following topics:
  • the nature of play
  • the nature of games
  • the nature of gameplay
  • the role of narrative in games
  • the role of the user interface in games
  • the design and production process
  • development of a game concept
  • specification of game mechanics
  • game world and level design
  • game balance and testing
  • history and structure of the digital game industry

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The information contained in the 2015 CSU Handbook was accurate at the date of publication: 01 October 2015. The University reserves the right to vary the information at any time without notice.