No offerings have been identified for this subject in 2015
ITE529 Cross Platform Game Development (8)
Abstract
Unity is a cross-platform game creation system. In this subject, students will use Unity to understand the principles of game design, production, and management. Students will create, implement and critique a game that can be deployed across diverse platforms and mobile devices. The subject will also cover topics essential for good game design – including game narrative, animation, sprites, artificial intelligence and game physics. |
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+ Subject Availability Modes and Location
Continuing students should consult the SAL for current offering details prior to contacting their course coordinator: ITE529
Where differences exist between the handbook and the SAL, the SAL should be taken as containing the correct subject offering details.
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Subject informationDuration | Grading System | School: |
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One session | HD/FL | School of Computing and Mathematics |
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Enrolment restrictions
Only available to students enrolled in
Graduate Certificate in Mobile Applications Development
Graduate Certificate in Systems Development
Master of Mobile Applications Development
Master of Systems Development
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Learning OutcomesUpon successful completion of this subject, students should:
- be able to critically evaluate the process of game development from design through to launch and operation;
- be able to implement computer games in a game engine using selection and repetition commands, expressions, functions, game co-ordinates and simulated perspective;
- be able to demonstrate original and innovative approaches to the creative development of a game;
- be able to implement game development and production strategies;
- be able to develop concept art and design specifications for heads-up displays, splash screens, start screens and game field screens consistent with an identified game genre;
- be able to develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability;
- be able to deploy a game to a mobile device.
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SyllabusThe subject will cover the following topics:
- Fundamentals of game design, objects, and workflow
- User interface design and production art
- Fundamentals of 2D art, animation and sprites
- Fundamentals of 3D worldspace and physics
- Character animation, design, and biomechanics
- Game theory and narrative
- Artificial intelligence and game logic
- Environment art and level design
- Social interaction and multiplayer design
- Mobile games and future technology
- Game prototyping, testing, and documentation
- Game production management
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The information contained in the 2015 CSU Handbook was accurate at the date of publication: 01 October 2015. The University reserves the right to vary the information at any time without notice.