ITC206 Programming in Java 1 (8)
Abstract
This subject covers problem-solving, computer program design and implementation in Java at an introductory level. Programming concepts are presented using an object-oriented approach and students learn how to develop programs using object-oriented techniques. The subject covers class design, the use of inheritance in class design and the use of aggregation techniques. Students learn to develop small applications consisting of a number of classes. |
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+ Subject Availability Modes and Location
Session 1 | Internal | CSU Study Centre Melbourne | Internal | CSU Study Centre Sydney | Session 2 | Internal | Bathurst Campus | Distance | Bathurst Campus |
Continuing students should consult the SAL for current offering details: ITC206
Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.
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Subject informationDuration | Grading System | School: |
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One session | HD/FL | School of Computing and Mathematics |
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Enrolment restrictions
Not available to students who have completed ITC140, ITC421 or ITC538 |
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Incompatible subject(s) | Related subject(s) |
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ITC140 ITC421 ITC538 | ITC538 similar content ITC421 similar content ITC140 similar content
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Learning OutcomesUpon successful completion of this subject, students should:
- be able to implement basic algorithms in Java;
- be able to interpret design requirements expressed in UML (Unified Modelling Language);
- be able to apply inheritance and aggregation patterns in the design and implementation of programs;
- be able to manipulate simple file operations using Java;
- be able to use object-oriented techniques and Java resources to develop small applications consisting of a number of classes;
- be able to apply basic testing and debugging techniques in program development.
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SyllabusThe subject will cover the following topics:
- Review of basic programming principles in the context of the Java language, strong typing and flow of control patterns.
- Object-based programming: the creation of objects, their use and interaction.
- The interpretation of design requirements through simple UML.
- User-defined classes, class design and implementation.
- Testing and debugging techniques.
- Inheritance patterns and inheritance implementation: base classes, derived classes and abstract classes.
- Aggregation patterns implementation: the creation and management of collections of objects.
- Application development in Java using object-oriented techniques.
- Simple file manipulation operations.
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The information contained in the 2016 CSU Handbook was accurate at the date of publication: 06 September 2016. The University reserves the right to vary the information at any time without notice.