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ITC363 Computer Graphics (8)

Abstract

In this subject students learn how to write interactive computer graphics programs using a standard graphics library. An understanding of the graphics system architecture provides a sound basis for application program design. Students study how to model objects in 2D and 3D, and how to transform and project them for viewing. Algorithms for clipping, rasterisation, hidden-surface removal and antialiasing are covered.

+ Subject Availability Modes and Location

Session 2
InternalBathurst Campus
DistanceBathurst Campus
Continuing students should consult the SAL for current offering details: ITC363
Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject information

Duration Grading System School:
One sessionHD/FLSchool of Computing and Mathematics

Assumed Knowledge

Mathematical background at the level of MTH101
Programming background at the level of ITC322

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to interpret and assess the features and operations of a graphics system;
  • be able to write well-designed interactive graphics programs, using a standard graphics library, which may include 2D objects, 3D objects, basic animation and arbitrary projection points;
  • be able to describe, implement and analyse data structures and algorithms for modelling objects in 2D and 3D;
  • be able to describe, implement and analyse data structures and algorithms for transforming and projecting objects for viewing in 2D and 3D;
  • be able to describe, explain and analyse algorithms for common graphics system processing operations.

Syllabus

The subject will cover the following topics:
  • Overview of graphics systems and 3D modelling.
  • Elements of graphics programming.
  • Basic graphics program structure.
  • User interaction and animation.
  • Modelling and transforming objects.
  • Affine transformations.
  • Viewing with parallel projections.
  • Viewing with perspective projections.
  • Clipping.
  • Rasterisation, hidden-surface removal and antialiasing.

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The information contained in the 2016 CSU Handbook was accurate at the date of publication: 06 September 2016. The University reserves the right to vary the information at any time without notice.