ITE529 3D App Development (8)


Unity is a cross-platform mobile application environment featuring an underlying 2D and 3D engine. In this subject, students will learn to program the Unity platform to create, implement and critique an interactive mobile app that can be deployed across multiple devices and platforms.  Students will learn the principles of interactive 3D design, production, and management. The subject will also cover topics essential for good game design – including game narrative, animation, sprites, game physics and artificial intelligence.

+ Subject Availability Modes and Location

Session 1
DistanceWagga Wagga Campus
Session 3
DistanceWagga Wagga Campus
Continuing students should consult the SAL for current offering details: ITE529
Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject information

Duration Grading System School:
One sessionHD/FLSchool of Computing and Mathematics

Enrolment restrictions

Only available to students enrolled in

Graduate Certificate in Mobile Applications Development
Master of Mobile Applications Development

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to critically evaluate the process of game development from design through to launch and operation;
  • be able to design and build 2D interactive cross platform user interfaces;
  • be able to implement 3D apps using selection and repetition commands, expressions, functions, co-ordinates and simulated perspective;
  • be able to create an app that demonstrates original and innovative approaches to the creative development process;
  • be able to implement 3D app development and production strategies;
  • be able to develop concept art and design specifications for heads-up displays, splash screens, start screens and game field screens consistent with an identified game genre;
  • be able to develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability;
  • be able to deploy an interactive application to a mobile device.


The subject will cover the following topics:
  • Fundamentals of 3D app design
  • User interface design and production art
  • Fundamentals of 2D art, animation and sprites
  • Character animation, design, and biomechanics
  • 3D app theory and narrative
  • Designing for multiple devices and platforms
  • Scripting and programming a 3D engine
  • Artificial intelligence and 3D app logic
  • Environment art and level design
  • Social interaction and multiplayer design
  • Mobile 3D apps and future technology
  • 3D app prototyping, testing, documentation, and production management
  • Application deployment


The information contained in the 2016 CSU Handbook was accurate at the date of publication: 06 September 2016. The University reserves the right to vary the information at any time without notice.