No offerings have been identified for this subject in 2016

ITE530 iOS App Development (8)


In this subject you will design, create, and develop native apps for Apple mobile devices using both the Objective-C and Swift programing languages.  You will learn how to utilize the tools and application programming interfaces (APIs) required to build applications for the iPhone and iPad platform using the iOS software development kit (SDK). You will also learn to prepare apps for submission to the App Store.

+ Subject Availability Modes and Location

Continuing students should consult the SAL for current offering details prior to contacting their course coordinator: ITE530
Where differences exist between the handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject information

Duration Grading System School:
One sessionHD/FLSchool of Computing and Mathematics

Enrolment restrictions

Only available to students enrolled in: Graduate Certificate in Mobile Applications Development
Master of Mobile Applications Development

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to design and develop international applications for Apple's iOS platform;
  • be able to develop flexible layouts for multiple device resolutions;
  • be able to design, create and test multi-touch graphical user interfaces;
  • be able to critically analyse and compare the different types of view controller and navigation techniques and when to use them;
  • be able to implement delegates, callbacks, and handlers for interactive user interface elements;
  • be able to utilise sensors, cameras, and other hardware features of the Apple mobile devices;
  • be able to communicate with external APIs and store data locally on the device;
  • be able to publish applications for both test and deployment to the Apple AppStore.


The subject will cover the following topics:
  • The iOS development environment: Xcode
  • Objective-C syntax, language features and design patterns
  • Swift and the differences from Objective-C
  • Xcode Interface Builder, Storyboards, and Navigation
  • Apple User Interface Guidelines
  • Views, UI Elements and Autolayout
  • Delegates and Callbacks
  • Sensors, Hardware Access, and Multimedia
  • Local and database storage
  • Network accessibility
  • Third party library integration
  • Deployment to the store


The information contained in the 2016 CSU Handbook was accurate at the date of publication: 06 September 2016. The University reserves the right to vary the information at any time without notice.