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VFX220 Interactive Animation (8)

Abstract

This subject extends students' knowledge of quality animation through theory, research, performance, practice and production. The subject draws upon the principles of traditional animation, acting and experimentation and applies this understanding to modern digital techniques across a diverse range of media. Students can then apply this knowledge through informed critical analysis and gain experience in creating their own production.

+ Subject Availability Modes and Location

Session 2
InternalWagga Wagga Campus
Continuing students should consult the SAL for current offering details: VFX220
Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject information

Duration Grading System School:
One sessionHD/FLSchool of Communication and Creative Industries

Assumed Knowledge

VFX106 & VFX205

Enrolment restrictions

Not available to students who have already completed MPI205 or VFX201.
Incompatible subject(s)
MPI205 VFX201

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to demonstrate the history, theory and practice of interactive animation
  • be able to demonstrate skills and production sense to create their own real-time animation.
  • be able to demonstrate proficient knowledge of the software and hardware employed in the animation industry
  • be able to demonstrate creative and innovative individual approaches and aesthetics towards their works
  • be able to demonstrate a critical awareness and appreciation of the creative potential of animation in internet, television, movies, graphic design and interactive media.

Syllabus

The subject will cover the following topics:
  • Interactive animation principles
  • Acting, performance and references
  • Movement studies and visual language
  • Theory and practice of digital techniques
  • 3D animation
  • Production management
  • Crew roles and production process
  • Audio in animation
  • Post production and publishing
  • Contemporary technologies

Back

The information contained in the 2016 CSU Handbook was accurate at the date of publication: 06 September 2016. The University reserves the right to vary the information at any time without notice.