In this subject students learn how to write interactive computer graphics programs using a standard graphics library. An understanding of the graphics system architecture provides a sound basis for application program design. Students study how to model objects in 2D and 3D, and how to transform and project them for viewing. Algorithms for clipping, rasterisation, hidden-surface removal and antialiasing are covered.
HD/FL
One session
School of Computing and Mathematics
Mathematical background at the level of MTH101
Programming background at the level of ITC322
For any enquiries about subject selection or course structure please contact Student Central or ask@csu.edu.au or phone on 1800 275 278.
For further information about Charles Sturt University, or this course offering, please contact info.csu on 1800 275 278 (free call within Australia) or enquire online.
The information contained in the 2018 CSU Handbook was accurate at the date of publication: August 2018. The University reserves the right to vary the information at any time without notice.