In this subject students learn how to write interactive computer graphics programs using a standard graphics library. An understanding of the graphics system architecture provides a sound basis for application program design. Students study how to model objects in 2D and 3D, and how to transform and project them for viewing. Algorithms for clipping, rasterisation, hidden-surface removal and antialiasing are covered.
HD/FL
One session
School of Computing and Mathematics
Mathematical background at the level of MTH101
Programming background at the level of ITC322
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The information contained in the CSU Handbook was accurate at the date of publication: May 2019. The University reserves the right to vary the information at any time without notice.