The popular social networking applications have changed the landscape for communication and the way that we learn and do business. Social software is being adopted for educational and business use and is valuable in supporting new learning and work experiences with the emphasis on collaborative spaces led by blogs, podcasts and wikis.
This subject introduces students to social and technology issues as participants in social networks and various online communities, and provides a focus for discussion and application of social networking within students' workplace environments. Students will explore various cognitive frameworks used in social networks, virual worlds and online communities. Students will learn the principles underpinning the design and building of workgroup specific infrastructures to support successful workflow and human interaction.
This subject requires regular and compulsory student collaboration with others using social networking applications and virtual communities.
No offerings have been identified for this subject in 2019.
HD/FL
One session
School of Computing and Mathematics
Available to students in the ITmasters postgraduate courses in ICT Education only. Students in other courses may seek approval from either the course coordinator, subject coordinator, or the head of the teaching school as appropriate.
ETL529, ITC213
- understand the technology and principles behind effective use of social networking;
- understand the need for a multidisciplinary approach to learning and workflow within social networks and online communities;
- work effectively to develop a collaborative use of social networks;
- demonstrate their understanding of the issues, current models and future trends linked to the personal, business and educational use of social networking ;
- analyse the use of social netwoking in business, government and education; and
- demonstrate their understanding of the processes required to design, build, use and evaluate social network applications, tools, services and online communities.
1. Social Networking
2. Online communities
3. Social intelligence, cognition and identity management
4. Virtual Worlds and Augmented Reality
5. Personal Learning Networks (PLN)
6. Usability, Socialbility and Sustainablity
7. Social Networking Schemas
8. Case Studies in Business and Government
9. Social Networking models and trends
10. Social Network Analysis
For further information about courses and subjects outlined in the CSU handbook please contact:
The information contained in the CSU Handbook was accurate at the date of publication: May 2019. The University reserves the right to vary the information at any time without notice.