EEL425 Digital Online Learning Innovations (4)

In many contemporary societies, digital technologies have been integrated into daily life. They add an immediacy to knowledge gathering and participation in networked and mobile communities. Yet there are challenges in engaging with and utilising those same technologies for learning, teaching and training purposes. This subject provides students with opportunities to develop informed, critical use of digital technologies to develop innovative teaching and assessment focused on evidencing student/client learning outcomes. The subject provides frameworks that assist learning designers in the appropriate selection and use of various open, online and distance education (OODE) pedagogies and digital technologies.

No offerings have been identified for this subject in 2020.

Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject Information

Grading System



One session


School of Education

Enrolment Restrictions

Students must enrol in and complete both EEL424 and EEL425 within the same session. Completion of EEL424 (4 credit points) within the first half of the session is required, prior to undertaking and completing EEL425 (4 credit points) in the second half of the session.

Assumed Knowledge


Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to analyse different theories of learning and the development of participatory competencies and examine models of digital technology design;
  • be able to evaluate relevant affordances of networked educational media, and to apply critical thinking to pedagogical models and related designs;
  • be able to evaluate a range of formal and informal online learning environments, including games, e-learning, collaborative and participatory learning, instructional software, and networked social media authoring sites;
  • be able to analyse online learning situations and associated digital technology-related design challenges; and
  • be able to integrate design thinking principles in planning for educational media and digital technologies.


This subject will cover the following topics:
  • Learning Theories I - Identifying and defining learning theories
  • Learning Theories II - Inquiry based learning (IBL) and game-based learning environments
  • Digital innovation
  • Design for effective online delivery
  • Instructional design
  • OODE pedagogies

The information contained in the CSU Handbook was accurate at the date of publication: October 2020. The University reserves the right to vary the information at any time without notice.