INF541 Game Based Learning (8)

This subject provides an introduction to understanding the potential role of games and gaming for learning in the digital age. Trends in game designs, cultures and genres will be explored in the context of both educational games and commercial games, which can be successfully adapted for pedagogical, curriculum and individual needs of learners. The subject introduces the principles of game design, examines research literature surrounding games and learning, and includes reflective participation in gaming culture.

Availability

Session 1 (30)
Online
Wagga Wagga Campus

Continuing students should consult the SAL for current offering details: INF541. Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject Information

Grading System

HD/FL

Duration

One session

School

School of Information Studies

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to understand the features, terminology, history and taxonomy of computer-based games and gaming applications;
  • be able to evaluate and critically assess the relation between play, games and learning in formal and informal settings;
  • be able to discuss the relationships between games, media-literacy, information fluency and digital identity;
  • be able to identify and evaluate a range of games and game environments for various learning needs and contexts, through direct experience and immersion;
  • be able to critically appraise current trends and research in game-based learning; and
  • be able to contribute to ongoing professional dialogue about game-based learning education.

Syllabus

This subject will cover the following topics:
  • Principles and theories of game based learning
  • Digital games, narrative and gameplay
  • The characteristics of effective digital game media for a variety of uses
  • Information behaviour and knowledge construction in game environments
  • Pedagogical affordances of digital games
  • Implementing digital games into the learning environment

Indicative Assessment

The following table summarises the assessment tasks for the online offering of INF541 in Session 1 2019. Please note this is a guide only. Assessment tasks are regularly updated and can also differ to suit the mode of study (online or on campus).

Item Number
Title
Value %
1
Online reflective journal blog task
0
2
Game evaluation report
40
3
Game proposal
0
4
Game-based learning project and reflection
60

The information contained in the CSU Handbook was accurate at the date of publication: October 2020. The University reserves the right to vary the information at any time without notice.

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