ITC108 Games 1 - Games Design (8)

This subject addresses the fundamental ideas behind the design of electronic and non-electronic games. It touches on formal fields like systems theory and game theory. Game design also includes basic interactive design, including interface design, information design and human computer interaction. Perhaps most important for game design is a detailed study of how games function to create experiences. This includes examining how rule design, play mechanics, game balancing, and social game interaction integrate with visual, audio, tactile and textual elements into the total game experience. More practical aspects of game design such as game design documentation and playtesting are also covered.

Availability

Session 2 (60)
Online
Bathurst Campus

Continuing students should consult the SAL for current offering details: ITC108. Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject Information

Grading System

HD/FL

Duration

One session

School

School of Computing and Mathematics

Enrolment Restrictions

Not available to students who have completed ITC467.

Subject Relationships

ITC467 Similar concepts covered in both subjects

Incompatible Subjects

ITC467

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to explain the nature, significance of play and factors involved in making a game fun;
  • be able to identify and describe the fundamental characteristics, basic components and structure of games;
  • be able to explain the notion of gameplay, flow and the role of narrative in games;
  • be able to explain the system dynamics of a game;
  • be able to articulate a game concept in a game design document and construct a playable prototype from the game design document;
  • be able to explain the notion of game balance and describe the processes and roles involve in creating a digital game;
  • be able to describe the broad history of the digital game industry and identify some of the major technological events affecting the digital game industry;
  • be able to apply knowledge of the basic principles of game design to analyse, discuss, and evaluate existing games;
  • be able to integrate knowledge of the basic principles of game design to propose and design an original game.

Syllabus

This subject will cover the following topics:
  • The nature of play.
  • The nature of games and gameplay.
  • The role of formal elements in games.
  • The role of narrative in games.
  • The role of system dynamics in games.
  • Appropriate methods to conceptualise and prototype a game.
  • The importance of playtesting.
  • Functionality, completeness and balance.
  • The design and production process.
  • Game world and level design basics.
  • History and structure of the digital game industry.

Indicative Assessment

The following table summarises the assessment tasks for the online offering of ITC108 in Session 2 2019. Please note this is a guide only. Assessment tasks are regularly updated and can also differ to suit the mode of study (online or on campus).

Item Number
Title
Value %
1
Game analysis: part 1
25
2
Game analysis: part 2
25
3
Game concept and prototype
25
4
Playtesting and documentation
25

The information contained in the CSU Handbook was accurate at the date of publication: July 2020. The University reserves the right to vary the information at any time without notice.

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