ITC372 Games 2 - Advanced Games Programming (8)

This subject introduces the tools and practices needed to create a computer game by applying established software design principles. Students will learn about the game development process, including level design and the creation of art assets using pipeline techniques. In creating their game, students will work in a team environment and use the methods and resources provided by a modern Game Engine and Development kit.

Availability

Session 1 (30)
Online
Bathurst Campus

Continuing students should consult the SAL for current offering details: ITC372. Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject Information

Grading System

HD/FL

Duration

One session

School

School of Computing and Mathematics

Assumed Knowledge
ITC203 and ITC322

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to plan and design a game using playcentric iterative design and development methods;
  • be able to develop a playable game environment using techniques and resources provided by modern game engines and development kits;
  • be able to develop art assets using fundamental modern game art pipeline techniques;
  • be able to apply theoretical level design principles to a user developed game environment;
  • be able to communicate and problem solve independently and collaboratively within a software development environment;
  • be able to use established game and software testing principles to evaluate the final product.

Syllabus

This subject will cover the following topics:
  • Introduction to game development environments.
  • Level design.
  • Teamwork and development.
  • Playtesting and balancing.
  • Computer games modelling.
  • Texturing techniques.
  • Game animation.
  • Game sound production and artificial intelligence.

Indicative Assessment

The following table summarises the assessment tasks for the online offering of ITC372 in Session 1 2019. Please note this is a guide only. Assessment tasks are regularly updated and can also differ to suit the mode of study (online or on campus).

Item Number
Title
Value %
1
Conceptualization
10
2
White-box demo
30
3
Beta
35
4
Demo day
5
5
Journals
20

The information contained in the CSU Handbook was accurate at the date of publication: October 2020. The University reserves the right to vary the information at any time without notice.

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