ITE529 3D App Development (8)

Unity is a cross-platform mobile application environment featuring an underlying 2D and 3D engine. In this subject, students will learn to program the Unity platform to create, implement and critique an interactive mobile app that can be deployed across multiple devices and platforms. Students will learn the principles of interactive 3D design, production, and management. The subject will also cover topics essential for good game design - including game narrative, animation, sprites, game physics and artificial behaviours.

No offerings have been identified for this subject in 2020.

Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject Information

Grading System

HD/FL

Duration

One session

School

School of Computing and Mathematics

Enrolment Restrictions

Only available to students enrolled in IT Masters relevant courses


 

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to critically evaluate the process of game development from design through to launch and operation;
  • be able to design interactive experiences and interfaces;
  • be able to implement 3D apps using selection and repetition commands, functions, and co-ordinates;
  • be able to implement game development and production strategies;
  • be able to develop concept art and design specifications for heads-up displays, splash screens, start screens and game field screens consistent with an identified game genre;
  • be able to develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability.

Syllabus

This subject will cover the following topics:
  • Fundamentals of 3D app design
  • 3D app prototyping, testing, documentation, and production management
  • User interface design and production art
  • Fundamentals of 2D art, animation and sprites
  • Character animation and design
  • 3D app theory
  • Designing for multiple devices and platforms
  • Scripting and programming a 3D engine
  • Artificial intelligence and game logic
  • Environment art and level design
  • Mobile games
  • Application deployment and optimisation

Indicative Assessment

The following table summarises the assessment tasks for the online offering of ITE529 in Session 1 2019. Please note this is a guide only. Assessment tasks are regularly updated and can also differ to suit the mode of study (online or on campus).

Item Number
Title
Value %
1
2d interactive game
25
2
Major project proposal
25
3
Major game
50

The information contained in the CSU Handbook was accurate at the date of publication: October 2020. The University reserves the right to vary the information at any time without notice.

Back