VFX105 3D Modelling and Rendering (8)

This subject is designed to give students a fundamental working knowledge and understanding of 3D modelling and rendering in digital media. This will allow the student to create simple and complex 3D rendered models which adhere to industry standard expectations.


Session 1 (30)
On Campus
Wagga Wagga Campus

Continuing students should consult the SAL for current offering details: VFX105. Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject Information

Grading System



One session


School of Communication and Creative Industries

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to apply fundamental theories of 3D computation, modelling and rendering to creative practice;
  • be able to apply a range of 3D modelling and rendering techniques in response to a range of creative briefs;
  • be able to demonstrate the practice of producing 3D images to industry standards;
  • be able to demonstrate a working knowledge of the software and hardware employed by industry to create 3D models and renders; and
  • be able to critically reflect on the creative potential of 3D modelling and rendering.


This subject will cover the following topics:
  • Introduction to 3D Space
  • History, theory and practice of 3D computer graphics
  • Design and technical creativity
  • Modelling
  • Materials, Textures and Shading
  • Lighting
  • Rendering
  • Industry standard workflows

Special Resources

Students will require access to an industry standard 3D Modelling and Rendering software suite.

The information contained in the CSU Handbook was accurate at the date of publication: January 2020. The University reserves the right to vary the information at any time without notice.