VFX106 3D Animation (8)

This subject is designed to give students a fundamental working knowledge and understanding of 3D animation. This will allow the student to create simple and complex animated projects which may be used in broadcast quality productions or hybrid digital media.

Availability

Session 2 (60)
On Campus
Wagga Wagga Campus

Continuing students should consult the SAL for current offering details: VFX106. Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject Information

Grading System

HD/FL

Duration

One session

School

School of Communication and Creative Industries

Assumed Knowledge

Students are assumed to have a demonstrable knowledge of the practice of producing 3D images for a range of media uses before entering this subject. Students who do not have a working knowledge of the software and hardware employed in the 3D industry, and are not capable of creating photorealistic models and renders with professional 3D software and are advised to undertake VFX105 first.

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to apply theories of 3D computation and explain its relation to animation;
  • be able to demonstrate the practice of producing 3D animation to industry standards;
  • be able to apply 3D animation techniques to respond to a range of conceptual briefs;
  • be able to demonstrate a working knowledge of the software and hardware employed by industry to create 3D animations; and
  • be able to demonstrate and critically reflect on the creative potential of 3D animation production.

Syllabus

This subject will cover the following topics:
  • History, theory and practice of 3D computer animation
  • Technical creativity and production considerations
  • Graphing time
  • Topology and deforming geometry
  • Character Rigging
  • Performance capture
  • Dynamics
  • Digital cinematography for animation
  • Rendering for production

Special Resources

Students will require access to an industry standard 3D Animation software suite.

The information contained in the CSU Handbook was accurate at the date of publication: January 2020. The University reserves the right to vary the information at any time without notice.

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