Students will require access to an industry standard Interactive Animation software suite.
This subject extends students' knowledge of quality animation through theory, research, performance, practice and production. The subject draws upon the principles of traditional animation, acting and experimentation and applies this understanding to modern digital techniques across a diverse range of media. Students apply this knowledge through informed critical analysis and gain experience in creating real-time animated projects.
HD/FL
One session
School of Communication and Creative Industries
Students are assumed to have a working knowledge of the practice of producing 3D animation for a range of media uses; and be able to demonstrate an appreciation of the creative potential of 3D based production. Students who do not have this knowledge are advised to take VFX105 and VFX106 before attempting this subject.
The following table summarises the assessment tasks for the online offering of VFX220 in Session 2 2019. Please note this is a guide only. Assessment tasks are regularly updated and can also differ to suit the mode of study (online or on campus).
Students will require access to an industry standard Interactive Animation software suite.
The information contained in the CSU Handbook was accurate at the date of publication: October 2020. The University reserves the right to vary the information at any time without notice.