This subject addresses the fundamental ideas behind the design of electronic and non-electronic games. It touches on formal fields like systems theory and game theory. Game design also includes basic interactive design, including interface design, information design and human computer interaction. Perhaps most important for game design is a detailed study of how games function to create experiences. This includes examining how rule design, play mechanics, game balancing, and social game interaction integrate with visual, audio, tactile and textual elements into the total game experience. More practical aspects of game design such as game design documentation and playtesting are also covered.
HD/FL
One session
School of Computing and Mathematics
Not available to students who have completed ITC467.
ITC467 Similar concepts covered in both subjects
ITC467
The following table summarises the assessment tasks for the online offering of ITC108 in Session 2 2020. Please note this is a guide only. Assessment tasks are regularly updated and can also differ to suit the mode of study (online or on campus).
The information contained in the CSU Handbook was accurate at the date of publication: May 2021. The University reserves the right to vary the information at any time without notice.