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EEL425 Digital Innovations and Open, Online and Distance Education (4)

Abstract

In many contemporary societies, digital technologies have been integrated into daily life. They add an immediacy to knowledge gathering and participation in networked and mobile communities. There are challenges, however, in the engagement with, and utilisation of those same technologies for learning, teaching and training purposes. Educators must be vigilant in their informed, critical use of technologies to develop innovative teaching and assessment focused on evidencing student/client learning outcomes. The subject provides frameworks that assist learning designers in the appropriate selection and use of various open, online and distance education (OODE) pedagogies and technologies. Students will gain experience in using a range of contemporary technologies and learning platforms and have the opportunity to complete a number of small assessments utilising a range of technologies to design activities that promote learning in a variety of contexts and to develop innovative teaching and assessment outcomes.

+ Subject Availability Modes and Location

Session 1
OnlineAlbury-Wodonga Campus
Continuing students should consult the SAL for current offering details: EEL425
Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject information

Duration Grading System School:
One session HD/FLSchool of Education

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to discuss different theories of learning and the development of participatory competencies and examine models of design and educational media;
  • be able to identify relevant affordances of networked educational media, and to think analytically and critically about pedagogical models and related designs;
  • be able to discuss a wide range of formal and informal learning environments, including games, e-learning, collaborative and participatory learning, instructional software, and networked social media authoring sites;
  • be able to analyse learning situations and identify associated technology-related design challenges; and
  • be able to develop skills in the design of educational media, and the integration of design thinking with scholarship in education.

Syllabus

The subject will cover the following topics:
  • Module 1: Designing Educational Futures
  • Module 2: Designs to incorporate thinking and making
  • Module 3: Designs for Open, Online and Distance Learning Environments
  • Module 4: Designs for Game-Based Environments

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The information contained in the 2018 CSU Handbook was accurate at the date of publication: 24 November 2017. The University reserves the right to vary the information at any time without notice.