Mobile learning has the potential to support the Flexible and Blended Standards as well as the Professional Educational Standards. The use case technique is used to capture a system's behavioural requirements by detailing scenario-driven threads through the functional requirements of devices.
For the purpose of this investigation the following section will highlight possible Mobile Learning applications. Application in this sense refers to intent of use. These mobile learning applications will allow the mobile learning initiative to establish scope for any possible future projects.
Students can access a variety of learning resources including:
To support learning - tutorials, how-to guides, dictionary, thesaurus, calculator, referencing etc all standardised for use at CSU.
Students can do formative testing through a downloaded tool/file or via online access. Feedback is provided instantaneously.
Through "clicker" functions, quizzes and polls. These can be used in all classroom situations - virtual, remote (IVT) and physical. Feature rich feedback applications could also be deployed by subject coordinators, trainers, divisions, service providers, to simplify gathering and managing feedback. This could also include tools that simplify feedback - "like" and "comment" buttons - that can be added to a variety of sources.
(CSWE will do generic feedback by students on general CSU services which is dependent on their programs scope.)
Access to existing OLE tools via a mobile device:
A Messaging System to facilitate communication and collaboration for:
Facilitate the ability to use a mobile device to capture and record information:
The ability to support the mobile device as a collection and recording tool for text, images, photos, voice - to publish to a variety of systems within the OLE such as ePortfolio and Interact tools as well as other supported web tools like Flickr, Vimeo and YouTube.
The ability to integrate and interact with existing web tools like Twitter, Facebook, Tumblr and Flickr within the OLE so that the affordances of this technology can be leveraged to the benefit of staff and students.
(note that all students could not be expected to have access to these applications)
A unified mobile platform for delivering professional development, training and support regarding learning to both staff and students.
Mobile Device Library
The ability to lend students with pre-loaded mobile devices. This could include texts, applications, learning skills resources. The Library could extend and expand to providing students ownership of the devices through payment or supported through funding to be rolled out to groups of students, schools & divisions.
The following describes a set of generic tools that are possible candidates for inclusions with the scope of the Current Student Web Experience project. The actual scope of the CSWE project will depend on input from the Current Student Reference Committee, the outputs from user experience research and consideration of time and funding constraints. The capabilities are noted here as they are considered by the Mobile Learning Investigation group as being important to creating an authentic mobile learning environment and improving the students learning experience.
A system that relays information related to study - assessment dates, class changes, assessment marks, final grades - could use SMS or email.
A calendar system that facilitates:
That can provide information to student using location markers on special developed CSU campus maps (useful for O-Week and Res-schools)
A single profile for use within all CSU systems - Comms Directory, Interact, Subject Outlines
A unified platform for delivering information about CSU, faculty/school, students and business operations in the form of content feeds that can be subscribed to that engage all the diverse groups in the CSU community. Think of an online broadsheet newspaper where you can choose which sections you receive - the ones that relate to you. This brings together CSU 'publications' together to form a more aggregated, interactive and engaging experience.
A unified platform for delivering training and support to both staff and students