In this subject students learn how to write interactive computer graphics programs using a standard graphics library. An understanding of the graphics system architecture provides a sound basis for application program design. Students study how to model objects in 2D and 3D, and how to transform and project them for viewing. Algorithms for clipping, rasterisation, hidden-surface removal and antialiasing are covered.
School of Computing and Mathematics
Mathematical background at the level of MTH101
Programming background at the level of ITC322
The following table summarises the assessment tasks for the online offering of ITC363 in Session 1 2020. Please note this is a guide only. Assessment tasks are regularly updated and can also differ to suit the mode of study (online or on campus).
The information contained in the CSU Handbook was accurate at the date of publication: May 2021. The University reserves the right to vary the information at any time without notice.