This subject examines the applications of psychological theories and methods to the understanding of the functions and effects of computer games on children and adults. Topics address the following areas: (1) cognitive theories and constructs relevant to understanding computer game playing, (2) the effects and influence of computer games on human behaviour, (3) ethical issues and considerations in computer game design and use, and (4) research methodology useful for examining the psychological aspects of playing computer games.
Students should note that this subject does not contribute to an Australian Psychological Society accredited major in psychology.
No offerings have been identified for this subject in 2019.
HD/FL
One session
School of Social Sciences and Liberal Studies
Not available to Bachelor of Psychology, Bachelor of Social Science (Psychology), or Bachelor of Arts students.
- Higher-order cognitive processes involved in game behaviour (e.g., problem solving, creativity, intelligence, language, emotion, and face perception/recognition) - Neural networks and its application to understanding psychological processes - Psychological theories and research of addiction and violence - Developmental issues in game-playing - Psychology of computer game design and game-playing - Research methodology in computer game evaluation and user-satisfaction - Ethical issues/considerations in computer game design - Future directions in understanding the interaction between psychological processes, human behaviour and game-playing
For further information about courses and subjects outlined in the CSU handbook please contact:
The information contained in the CSU Handbook was accurate at the date of publication: May 2019. The University reserves the right to vary the information at any time without notice.