This subject presents advanced graphics topics relevant to game programming. Specifically, it presents the use of programmable shaders to implement lighting, texturing and other visual effects, and 3D animation through the use of hierarchical mesh models and skeletal animation. As a result of successfully completing this subject students will be able to create and navigate within a scene of animated 3D models.
HD/FL
One session
School of Computing, Mathematics and Engineering
The following table summarises the assessment tasks for the online offering of ITC320 in Session 2 2021. Please note this is a guide only. Assessment tasks are regularly updated and can also differ to suit the mode of study (online or on campus).
The information contained in the CSU Handbook was accurate at the date of publication: June 2022. The University reserves the right to vary the information at any time without notice.