EHR219 Games, Sports & Contemporary Physical Activities 1 (8)


This is the first subject relating to games & sports. The aim of the subject is to introduce students to the theoretical approaches that inform the teaching of games and sports. This subject explicitly addresses the pedagogical theories of Sports Education Theory (SEPEP), Teaching Games for Understanding (TGfU) and Games Sense.

+ Subject Availability Modes and Location

Session 1
On CampusBathurst Campus
Continuing students should consult the SAL for current offering details: EHR219
Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject information

Duration Grading System School:
One sessionHD/FLSchool of Teacher Education

Enrolment restrictions

Available to students in:
  • Bachelor of Exercise and Sport Science (Sport Management)
  • Bachelor of Education (Health & PE)
  • Bachelor of Education (HPE) (Honours)
  • Bachelor of Educational Studies
  • or as approved by Course Director

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to identify the components and characteristics of different categories of games;
  • be able to employ and critique the theoretical pedagogical approaches for teaching games and sports;
  • be able to develop, plan and facilitate safe, inclusive, engaging and educational learning experiences in games and sports;
  • be able to engage with and construct approaches and criteria for assessing, appraising and appreciating movement in games and sports;
  • be able to support the principles of lifelong physical activity through games and sports.


The subject will cover the following topics:
  • Direct instruction approaches;
  • Teaching Games for Understanding (TGfU) and the games classification system;
  • TGfU as a pedagogy;
  • TGfU in curriculum;
  • Assessing strategic and tactical thinking in games;
  • Assessing skill and motor learning in games;
  • Objectively assessing physical activity in games;
  • Reporting game performance and learning;
  • Effective TGfU teaching and learning strategies.


The information contained in the 2018 CSU Handbook was accurate at the date of publication: 16 February 2018. The University reserves the right to vary the information at any time without notice.