VPA216 Interactive Sound (8)

This subject advances beyond linear sound production, introducing students to the fundamentals of interactive audio. Students develop skills in sound acquisition, sound editing, sound mixing, and sound spatialisation for various interactive environments and apply them to create virtual interactive sound.

No offerings have been identified for this subject in 2020.

Where differences exist between the Handbook and the SAL, the SAL should be taken as containing the correct subject offering details.

Subject Information

Grading System

HD/FL

Duration

One session

School

School of Communication and Creative Industries

Enrolment Restrictions

Not available to students who have completed subject VPA113

Assumed Knowledge

It is assumed students have equivalent knowledge to one or more of these subject CCI100 Introduction to Media Production, CCI104 Narrative: Production and Performance, VPA106 Introduction to Sound Production

Subject Relationships

VPA113 Incompatible

Incompatible Subjects

VPA113

Learning Outcomes

Upon successful completion of this subject, students should:
  • be able to demonstrate and apply knowledge in sound acquisition and sound editing for interactive mediums;
  • be able to demonstrate and apply knowledge in the use of software for interactive audio presentation;
  • be able to create and synthesise virtual acoustic spaces; and
  • be able to create an interactive virtual sound environment.

Syllabus

This subject will cover the following topics:
  • What is interactive sound?
  • Principles of acoustics
  • Interactive sound applications
  • Reverberation, Delays and Space
  • Acquiring, editing and preparing sound for interactive playback
  • Game engines for interactive sound
  • Virtual acoustic and game engines
  • Audio Middleware
  • 360 sound and xR Sound

Indicative Assessment

The following table summarises the assessment tasks for the online offering of VPA216 in Session 1 2019. Please note this is a guide only. Assessment tasks are regularly updated and can also differ to suit the mode of study (online or on campus).

Item Number
Title
Value %
1
Build a contact microphone
30
2
Recording and sound design with contact microphone
30
3
Major interactive sound project
40

Special Resources

It is expected that students have access to the following:

  • Avid Pro Tools
  • A device capable of recording sounds
  • Headphones
  • Game engine software including Unreal Engine and Unity
  • Audio middleware FMOD and WWISE

The information contained in the CSU Handbook was accurate at the date of publication: July 2020. The University reserves the right to vary the information at any time without notice.

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